But it also connects with your specific environment as it supports a wide range of 3D formats: Cinema 4D, Modo, FBX, Collada, SketchUp, STL.
#Lightwave tutorials motion modifier effecter software
Polygon Cruncher takes place into your software through its specific versions (3ds Max, Maya, Command Line.). Polygon Cruncher includes cleaning tools for geometry or topology such removing coplanar faces, deleting confused points, merging meshes by materials or into a single object, bursting a mesh into separate elements. Polygon Cruncher includes other features such as progressive optimization that makes easier to find a global optimization level for a scene that contain many objects. MagicCruncher is particularly powerful when used through the command line or batch processing because it offers both a good optimization ratio, quality results and this fully automatically. MagicCruncher determines automatically the ideal level of simplification for each object in the scene. Polygon Cruncher automates the optimization of your data and integrates intelligent optimization feature: MagicCruncher. Polygon Cruncher's speed is unbeatable and interactivity makes the optimization process fast and easy. You interactively choose an overall level of simplification for the scene, and then tune the level for each object. In its stand-alone version or integrated in the heart of 3ds Max, Maya or Lightwave, Polygon Cruncher offers real time simplification and a great confort for adjusting optimization at the best rate.